diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/Assets/SHADOW Mini - The Soldier/The Soldier.aseprite b/Assets/SHADOW Mini - The Soldier/The Soldier.aseprite new file mode 100644 index 0000000..3e47a4f Binary files /dev/null and b/Assets/SHADOW Mini - The Soldier/The Soldier.aseprite differ diff --git a/Assets/SHADOW Mini - The Soldier/sprite/1. idle.png b/Assets/SHADOW Mini - The Soldier/sprite/1. idle.png new file mode 100644 index 0000000..9a89f4e Binary files /dev/null and b/Assets/SHADOW Mini - The Soldier/sprite/1. idle.png differ diff --git a/Assets/SHADOW Mini - The Soldier/sprite/1. idle.png.import b/Assets/SHADOW Mini - The Soldier/sprite/1. idle.png.import new file mode 100644 index 0000000..fcadb89 --- /dev/null +++ b/Assets/SHADOW Mini - The Soldier/sprite/1. idle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brge5ddwy7e6e" +path="res://.godot/imported/1. idle.png-ad452178247ba9766839930723d942bc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Soldier/sprite/1. idle.png" +dest_files=["res://.godot/imported/1. idle.png-ad452178247ba9766839930723d942bc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Soldier/sprite/2. run.png b/Assets/SHADOW Mini - The Soldier/sprite/2. run.png new file mode 100644 index 0000000..2045132 Binary files /dev/null and b/Assets/SHADOW Mini - The Soldier/sprite/2. run.png differ diff --git a/Assets/SHADOW Mini - The Soldier/sprite/2. run.png.import b/Assets/SHADOW Mini - The Soldier/sprite/2. run.png.import new file mode 100644 index 0000000..7b27d38 --- /dev/null +++ b/Assets/SHADOW Mini - The Soldier/sprite/2. run.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qrdfykuhvoeg" +path="res://.godot/imported/2. run.png-7be327dea3d7aa2787b3fe58d04e0e81.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Soldier/sprite/2. run.png" +dest_files=["res://.godot/imported/2. run.png-7be327dea3d7aa2787b3fe58d04e0e81.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Soldier/sprite/3. jump.png b/Assets/SHADOW Mini - The Soldier/sprite/3. jump.png new file mode 100644 index 0000000..0fc7f5f Binary files /dev/null and b/Assets/SHADOW Mini - The Soldier/sprite/3. jump.png differ diff --git a/Assets/SHADOW Mini - The Soldier/sprite/3. jump.png.import b/Assets/SHADOW Mini - The Soldier/sprite/3. jump.png.import new file mode 100644 index 0000000..d4d2585 --- /dev/null +++ b/Assets/SHADOW Mini - The Soldier/sprite/3. jump.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c71oe4x2n3b3t" +path="res://.godot/imported/3. jump.png-5936a1f99d955107f285c2b4424c1419.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Soldier/sprite/3. jump.png" +dest_files=["res://.godot/imported/3. jump.png-5936a1f99d955107f285c2b4424c1419.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Soldier/sprite/4. death.png b/Assets/SHADOW Mini - The Soldier/sprite/4. death.png new file mode 100644 index 0000000..14ba243 Binary files /dev/null and b/Assets/SHADOW Mini - The Soldier/sprite/4. death.png differ diff --git a/Assets/SHADOW Mini - The Soldier/sprite/4. death.png.import b/Assets/SHADOW Mini - The Soldier/sprite/4. death.png.import new file mode 100644 index 0000000..0d14f8c --- /dev/null +++ b/Assets/SHADOW Mini - The Soldier/sprite/4. death.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dyrav20osdvq5" +path="res://.godot/imported/4. death.png-a410d1274ffda8e25efb52f73f20f1d4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Soldier/sprite/4. death.png" +dest_files=["res://.godot/imported/4. death.png-a410d1274ffda8e25efb52f73f20f1d4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Soldier/sprite/4. fall.png b/Assets/SHADOW Mini - The Soldier/sprite/4. fall.png new file mode 100644 index 0000000..e987929 Binary files /dev/null and b/Assets/SHADOW Mini - The Soldier/sprite/4. fall.png differ diff --git a/Assets/SHADOW Mini - The Soldier/sprite/4. fall.png.import b/Assets/SHADOW Mini - The Soldier/sprite/4. fall.png.import new file mode 100644 index 0000000..ea92b2b --- /dev/null +++ b/Assets/SHADOW Mini - The Soldier/sprite/4. fall.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bvh1rh44hj3ap" +path="res://.godot/imported/4. fall.png-0f0d5af58d92c354dc44d982a1fe3e40.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Soldier/sprite/4. fall.png" +dest_files=["res://.godot/imported/4. fall.png-0f0d5af58d92c354dc44d982a1fe3e40.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Soldier/sprite/5. shot.png b/Assets/SHADOW Mini - The Soldier/sprite/5. shot.png new file mode 100644 index 0000000..4ff0151 Binary files /dev/null and b/Assets/SHADOW Mini - The Soldier/sprite/5. shot.png differ diff --git a/Assets/SHADOW Mini - The Soldier/sprite/5. shot.png.import b/Assets/SHADOW Mini - The Soldier/sprite/5. shot.png.import new file mode 100644 index 0000000..20d0af4 --- /dev/null +++ b/Assets/SHADOW Mini - The Soldier/sprite/5. shot.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://p1hrqa7x2xd7" +path="res://.godot/imported/5. shot.png-b1118b6f15a439bb847761672de663b2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Soldier/sprite/5. shot.png" +dest_files=["res://.godot/imported/5. shot.png-b1118b6f15a439bb847761672de663b2.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Spider/SHADOW Mini - The Spider.aseprite b/Assets/SHADOW Mini - The Spider/SHADOW Mini - The Spider.aseprite new file mode 100644 index 0000000..d1768d2 Binary files /dev/null and b/Assets/SHADOW Mini - The Spider/SHADOW Mini - The Spider.aseprite differ diff --git a/Assets/SHADOW Mini - The Spider/sprite/1. idle.png b/Assets/SHADOW Mini - The Spider/sprite/1. idle.png new file mode 100644 index 0000000..4810be2 Binary files /dev/null and b/Assets/SHADOW Mini - The Spider/sprite/1. idle.png differ diff --git a/Assets/SHADOW Mini - The Spider/sprite/1. idle.png.import b/Assets/SHADOW Mini - The Spider/sprite/1. idle.png.import new file mode 100644 index 0000000..f442fa3 --- /dev/null +++ b/Assets/SHADOW Mini - The Spider/sprite/1. idle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bpyfnj34qfxqd" +path="res://.godot/imported/1. idle.png-de50c473791fe568394430e662efd41f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Spider/sprite/1. idle.png" +dest_files=["res://.godot/imported/1. idle.png-de50c473791fe568394430e662efd41f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Spider/sprite/2. walk.png b/Assets/SHADOW Mini - The Spider/sprite/2. walk.png new file mode 100644 index 0000000..d8a9e53 Binary files /dev/null and b/Assets/SHADOW Mini - The Spider/sprite/2. walk.png differ diff --git a/Assets/SHADOW Mini - The Spider/sprite/2. walk.png.import b/Assets/SHADOW Mini - The Spider/sprite/2. walk.png.import new file mode 100644 index 0000000..d8ab824 --- /dev/null +++ b/Assets/SHADOW Mini - The Spider/sprite/2. walk.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dronvvkt36awc" +path="res://.godot/imported/2. walk.png-a23ea4b2c7c219a6d7ea23d54ce4954c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Spider/sprite/2. walk.png" +dest_files=["res://.godot/imported/2. walk.png-a23ea4b2c7c219a6d7ea23d54ce4954c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Spider/sprite/3. attack.png b/Assets/SHADOW Mini - The Spider/sprite/3. attack.png new file mode 100644 index 0000000..913855a Binary files /dev/null and b/Assets/SHADOW Mini - The Spider/sprite/3. attack.png differ diff --git a/Assets/SHADOW Mini - The Spider/sprite/3. attack.png.import b/Assets/SHADOW Mini - The Spider/sprite/3. attack.png.import new file mode 100644 index 0000000..f786b46 --- /dev/null +++ b/Assets/SHADOW Mini - The Spider/sprite/3. attack.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxf1xm8nmnfwd" +path="res://.godot/imported/3. attack.png-0229924eb659edbe4e20a7d1bd48fc37.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Spider/sprite/3. attack.png" +dest_files=["res://.godot/imported/3. attack.png-0229924eb659edbe4e20a7d1bd48fc37.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Spider/sprite/4. shot.png b/Assets/SHADOW Mini - The Spider/sprite/4. shot.png new file mode 100644 index 0000000..fdd4618 Binary files /dev/null and b/Assets/SHADOW Mini - The Spider/sprite/4. shot.png differ diff --git a/Assets/SHADOW Mini - The Spider/sprite/4. shot.png.import b/Assets/SHADOW Mini - The Spider/sprite/4. shot.png.import new file mode 100644 index 0000000..c54d0c3 --- /dev/null +++ b/Assets/SHADOW Mini - The Spider/sprite/4. shot.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bt1npb4iikmf6" +path="res://.godot/imported/4. shot.png-8724592e535ceabe939463329a35b230.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Spider/sprite/4. shot.png" +dest_files=["res://.godot/imported/4. shot.png-8724592e535ceabe939463329a35b230.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - The Spider/sprite/5.death.png b/Assets/SHADOW Mini - The Spider/sprite/5.death.png new file mode 100644 index 0000000..dd05ede Binary files /dev/null and b/Assets/SHADOW Mini - The Spider/sprite/5.death.png differ diff --git a/Assets/SHADOW Mini - The Spider/sprite/5.death.png.import b/Assets/SHADOW Mini - The Spider/sprite/5.death.png.import new file mode 100644 index 0000000..5dd355d --- /dev/null +++ b/Assets/SHADOW Mini - The Spider/sprite/5.death.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://h3j5ei7ydjrd" +path="res://.godot/imported/5.death.png-50de47d78ba498e0e17be087b62188ce.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - The Spider/sprite/5.death.png" +dest_files=["res://.godot/imported/5.death.png-50de47d78ba498e0e17be087b62188ce.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Shadecrawler.aseprite b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Shadecrawler.aseprite new file mode 100644 index 0000000..764e910 Binary files /dev/null and b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Shadecrawler.aseprite differ diff --git a/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/1. Walk.png b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/1. Walk.png new file mode 100644 index 0000000..9788772 Binary files /dev/null and b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/1. Walk.png differ diff --git a/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/1. Walk.png.import b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/1. Walk.png.import new file mode 100644 index 0000000..b92f2af --- /dev/null +++ b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/1. Walk.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bpsstav7yrm4a" +path="res://.godot/imported/1. Walk.png-b33203c9556ecf6f90aae10f330c428f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/1. Walk.png" +dest_files=["res://.godot/imported/1. Walk.png-b33203c9556ecf6f90aae10f330c428f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/2. Attack.png b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/2. Attack.png new file mode 100644 index 0000000..12d9b27 Binary files /dev/null and b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/2. Attack.png differ diff --git a/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/2. Attack.png.import b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/2. Attack.png.import new file mode 100644 index 0000000..df10098 --- /dev/null +++ b/Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/2. Attack.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dqru8hscfj37i" +path="res://.godot/imported/2. Attack.png-e4720dff6e49bf72d9e991a8cfa2c494.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Mini - Voidwing & Shadecrawler/Shadecrawler/Sprite Sheet/2. Attack.png" +dest_files=["res://.godot/imported/2. 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Light wizard/sprite sheet/Pet/red.png b/Assets/SHADOW Series - Light wizard/sprite sheet/Pet/red.png new file mode 100644 index 0000000..6ecf902 Binary files /dev/null and b/Assets/SHADOW Series - Light wizard/sprite sheet/Pet/red.png differ diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/Pet/red.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/Pet/red.png.import new file mode 100644 index 0000000..17fc9b7 --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/Pet/red.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qh1qxl4vbx3c" +path="res://.godot/imported/red.png-ca12070373878d4a36e5f534ddac8046.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Light wizard/sprite sheet/Pet/red.png" +dest_files=["res://.godot/imported/red.png-ca12070373878d4a36e5f534ddac8046.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/All animations.png b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/All animations.png new file mode 100644 index 0000000..7a4f9f4 Binary files /dev/null and b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/All animations.png differ diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/All animations.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/All animations.png.import new file mode 100644 index 0000000..16d3d9b --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/All animations.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dvfbkoas6l0m6" +path="res://.godot/imported/All animations.png-74a4c4c8ae5f85d30c3f8ee0e4232edf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/All animations.png" +dest_files=["res://.godot/imported/All animations.png-74a4c4c8ae5f85d30c3f8ee0e4232edf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/Attack 48x96.png b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/Attack 48x96.png new file mode 100644 index 0000000..fe734fe Binary files /dev/null and b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/Attack 48x96.png differ diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/Attack 48x96.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/Attack 48x96.png.import new file mode 100644 index 0000000..bc02d46 --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/Attack 48x96.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cmnnww51x6tfg" +path="res://.godot/imported/Attack 48x96.png-2b19bca17a87993ee45a1d450af898ab.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - 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Light wizard/sprite sheet/character/black 48x48/New folder/dash.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/dash.png.import new file mode 100644 index 0000000..c7d10e5 --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/dash.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://kg6eeq18rfgo" +path="res://.godot/imported/dash.png-9c3ad777d14e250c12a9933329440bed.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/dash.png" +dest_files=["res://.godot/imported/dash.png-9c3ad777d14e250c12a9933329440bed.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/fall.png b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/fall.png new file mode 100644 index 0000000..07bdab8 Binary files /dev/null and b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/fall.png differ diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/fall.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/fall.png.import new file mode 100644 index 0000000..cc0c674 --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/fall.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dqsou3qn3gr0r" +path="res://.godot/imported/fall.png-a6807bdef8a7f264848c01ae5bb75b58.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Light wizard/sprite sheet/character/black 48x48/New folder/fall.png" +dest_files=["res://.godot/imported/fall.png-a6807bdef8a7f264848c01ae5bb75b58.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - 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Light wizard/sprite sheet/character/red 48x48/fall.png b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/fall.png new file mode 100644 index 0000000..0751c8e Binary files /dev/null and b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/fall.png differ diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/fall.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/fall.png.import new file mode 100644 index 0000000..72dcf65 --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/fall.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://o0ned4cp0jr7" +path="res://.godot/imported/fall.png-68741743ae90eb8d368f59be38eaf7cc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/fall.png" +dest_files=["res://.godot/imported/fall.png-68741743ae90eb8d368f59be38eaf7cc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/idle.png b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/idle.png new file mode 100644 index 0000000..802f98a Binary files /dev/null and b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/idle.png differ diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/idle.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/idle.png.import new file mode 100644 index 0000000..d8e9179 --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/idle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b5jvldq6pcvf8" +path="res://.godot/imported/idle.png-6e425bb7aff655f7c1e49acfa80a9063.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/idle.png" +dest_files=["res://.godot/imported/idle.png-6e425bb7aff655f7c1e49acfa80a9063.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/jump.png b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/jump.png new file mode 100644 index 0000000..e62ccb9 Binary files /dev/null and b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/jump.png differ diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/jump.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/jump.png.import new file mode 100644 index 0000000..563d4b9 --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/jump.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c571sogwg03vg" +path="res://.godot/imported/jump.png-6b1d7ea4dcb07f19f9a1f96c0b074911.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/jump.png" +dest_files=["res://.godot/imported/jump.png-6b1d7ea4dcb07f19f9a1f96c0b074911.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/ren.png b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/ren.png new file mode 100644 index 0000000..8158f9d Binary files /dev/null and b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/ren.png differ diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/ren.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/ren.png.import new file mode 100644 index 0000000..a499ac6 --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/ren.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://xr33wgc3g865" +path="res://.godot/imported/ren.png-a8e12dc3742ede78f94d3bb9f33d8950.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/ren.png" +dest_files=["res://.godot/imported/ren.png-a8e12dc3742ede78f94d3bb9f33d8950.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - 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Light wizard/sprite sheet/character/red 48x48/wall.png b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/wall.png new file mode 100644 index 0000000..d5a7ede Binary files /dev/null and b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/wall.png differ diff --git a/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/wall.png.import b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/wall.png.import new file mode 100644 index 0000000..a54e7f1 --- /dev/null +++ b/Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/wall.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://beobegcuavqhn" +path="res://.godot/imported/wall.png-8a00ef8585b2a27f3790eb514acb274d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Light wizard/sprite sheet/character/red 48x48/wall.png" +dest_files=["res://.godot/imported/wall.png-8a00ef8585b2a27f3790eb514acb274d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Noctislicer/SHADOW Series - Noctislicer.aseprite b/Assets/SHADOW Series - Noctislicer/SHADOW Series - Noctislicer.aseprite new file mode 100644 index 0000000..300440c Binary files /dev/null and b/Assets/SHADOW Series - Noctislicer/SHADOW Series - Noctislicer.aseprite differ diff --git a/Assets/SHADOW Series - Noctislicer/png/attack.png b/Assets/SHADOW Series - Noctislicer/png/attack.png new file mode 100644 index 0000000..19aaf93 Binary files /dev/null and b/Assets/SHADOW Series - Noctislicer/png/attack.png differ diff --git a/Assets/SHADOW Series - Noctislicer/png/attack.png.import b/Assets/SHADOW Series - Noctislicer/png/attack.png.import new file mode 100644 index 0000000..7e6654d --- /dev/null +++ b/Assets/SHADOW Series - Noctislicer/png/attack.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://lsoqkvd36kow" +path="res://.godot/imported/attack.png-827c969eb3220df975818d10a0a621f8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - 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Noctislicer/png/move.png b/Assets/SHADOW Series - Noctislicer/png/move.png new file mode 100644 index 0000000..b5261d4 Binary files /dev/null and b/Assets/SHADOW Series - Noctislicer/png/move.png differ diff --git a/Assets/SHADOW Series - Noctislicer/png/move.png.import b/Assets/SHADOW Series - Noctislicer/png/move.png.import new file mode 100644 index 0000000..b387620 --- /dev/null +++ b/Assets/SHADOW Series - Noctislicer/png/move.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dm2xunq6nu652" +path="res://.godot/imported/move.png-59211b0eec89f0650f2307d94c22a111.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Noctislicer/png/move.png" +dest_files=["res://.godot/imported/move.png-59211b0eec89f0650f2307d94c22a111.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.aseprite b/Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.aseprite new file mode 100644 index 0000000..e5dcb83 Binary files /dev/null and b/Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.aseprite differ diff --git a/Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.png b/Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.png new file mode 100644 index 0000000..24667bc Binary files /dev/null and b/Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.png differ diff --git a/Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.png.import b/Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.png.import new file mode 100644 index 0000000..8d0cc22 --- /dev/null +++ b/Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dgbakqpmumexd" +path="res://.godot/imported/tile map.png-572f07b5855036a3fb992505d3c0fb06.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - 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Sentinel Automaton/Sprite sheet/atk1.png differ diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk1.png.import b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk1.png.import new file mode 100644 index 0000000..cd30057 --- /dev/null +++ b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://8m3si2itks5j" +path="res://.godot/imported/atk1.png-529aac4c01e787f98ee7e6f75c82e83e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk1.png" +dest_files=["res://.godot/imported/atk1.png-529aac4c01e787f98ee7e6f75c82e83e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk2.png b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk2.png new file mode 100644 index 0000000..fbd9899 Binary files /dev/null and b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk2.png differ diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk2.png.import b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk2.png.import new file mode 100644 index 0000000..83f518a --- /dev/null +++ b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://chegkl60bj4l8" +path="res://.godot/imported/atk2.png-e24e5f4cc38dc9d4ac30972a45dc53e1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk2.png" +dest_files=["res://.godot/imported/atk2.png-e24e5f4cc38dc9d4ac30972a45dc53e1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk4.png b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk4.png new file mode 100644 index 0000000..7f3f2ab Binary files /dev/null and b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk4.png differ diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk4.png.import b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk4.png.import new file mode 100644 index 0000000..4669d02 --- /dev/null +++ b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk4.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brqb71jmvvh26" +path="res://.godot/imported/atk4.png-d6c4426cf139c73438aecd12b4cc58c9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/atk4.png" +dest_files=["res://.godot/imported/atk4.png-d6c4426cf139c73438aecd12b4cc58c9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/death.png b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/death.png new file mode 100644 index 0000000..50a3742 Binary files /dev/null and b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/death.png differ diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/death.png.import b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/death.png.import new file mode 100644 index 0000000..264a1d3 --- /dev/null +++ b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/death.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://badwuaxy6uav3" +path="res://.godot/imported/death.png-ee65cc7f9684cd6b21526dfbac48fb88.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/death.png" +dest_files=["res://.godot/imported/death.png-ee65cc7f9684cd6b21526dfbac48fb88.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/idle.png b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/idle.png new file mode 100644 index 0000000..703ff61 Binary files /dev/null and b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/idle.png differ diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/idle.png.import b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/idle.png.import new file mode 100644 index 0000000..871c87d --- /dev/null +++ b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/idle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://berq4en8osbfv" +path="res://.godot/imported/idle.png-32b6ab96a29b1c6720dc10581042f58d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/idle.png" +dest_files=["res://.godot/imported/idle.png-32b6ab96a29b1c6720dc10581042f58d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/spin.png b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/spin.png new file mode 100644 index 0000000..cc2d76f Binary files /dev/null and b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/spin.png differ diff --git a/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/spin.png.import b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/spin.png.import new file mode 100644 index 0000000..8b06aee --- /dev/null +++ b/Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/spin.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2gn0cs3llfu0" +path="res://.godot/imported/spin.png-3251cced6f0ceaeb54dedb0122012105.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - Sentinel Automaton/Sprite sheet/spin.png" +dest_files=["res://.godot/imported/spin.png-3251cced6f0ceaeb54dedb0122012105.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - Sentinel Automaton/ggif.gif b/Assets/SHADOW Series - Sentinel Automaton/ggif.gif new file mode 100644 index 0000000..33216eb Binary files /dev/null and b/Assets/SHADOW Series - Sentinel Automaton/ggif.gif differ diff --git a/Assets/SHADOW Series - Sentinel Automaton/gif.gif b/Assets/SHADOW Series - Sentinel Automaton/gif.gif new file mode 100644 index 0000000..d572786 Binary files /dev/null and b/Assets/SHADOW Series - Sentinel Automaton/gif.gif differ diff --git a/Assets/SHADOW Series - The Blind Huntress/Asprite/Full Animation.aseprite b/Assets/SHADOW Series - The Blind Huntress/Asprite/Full Animation.aseprite new file mode 100644 index 0000000..497077e Binary files /dev/null and b/Assets/SHADOW Series - The Blind Huntress/Asprite/Full Animation.aseprite differ diff --git a/Assets/SHADOW Series - The Blind Huntress/Asprite/The Blind Huntress.aseprite b/Assets/SHADOW Series - The Blind Huntress/Asprite/The Blind Huntress.aseprite new file mode 100644 index 0000000..a4fce85 Binary files /dev/null and b/Assets/SHADOW Series - The Blind Huntress/Asprite/The Blind Huntress.aseprite differ diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/1. Idle 48 x 48.png b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/1. Idle 48 x 48.png new file mode 100644 index 0000000..97eca32 Binary files /dev/null and b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/1. Idle 48 x 48.png differ diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/1. Idle 48 x 48.png.import b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/1. Idle 48 x 48.png.import new file mode 100644 index 0000000..9bd7b9d --- /dev/null +++ b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/1. Idle 48 x 48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmfsjj326tho3" +path="res://.godot/imported/1. Idle 48 x 48.png-09c4c620d256d466802c70f471e74dfb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/1. Idle 48 x 48.png" +dest_files=["res://.godot/imported/1. Idle 48 x 48.png-09c4c620d256d466802c70f471e74dfb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/2. Run 48 x 48.png b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/2. Run 48 x 48.png new file mode 100644 index 0000000..17de943 Binary files /dev/null and b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/2. Run 48 x 48.png differ diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/2. Run 48 x 48.png.import b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/2. Run 48 x 48.png.import new file mode 100644 index 0000000..a8f599e --- /dev/null +++ b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/2. Run 48 x 48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d4k2j0ci8ebmh" +path="res://.godot/imported/2. Run 48 x 48.png-fa9ad8b9358d9999bdb47b964fd40450.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/2. Run 48 x 48.png" +dest_files=["res://.godot/imported/2. Run 48 x 48.png-fa9ad8b9358d9999bdb47b964fd40450.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/3. Jump 48 x 48.png b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/3. Jump 48 x 48.png new file mode 100644 index 0000000..b8c93f9 Binary files /dev/null and b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/3. Jump 48 x 48.png differ diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/3. Jump 48 x 48.png.import b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/3. Jump 48 x 48.png.import new file mode 100644 index 0000000..d671fe4 --- /dev/null +++ b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/3. Jump 48 x 48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ow3bgvwxaffi" +path="res://.godot/imported/3. Jump 48 x 48.png-b8cce6629215c8efc6340e296e2ab40c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/3. Jump 48 x 48.png" +dest_files=["res://.godot/imported/3. Jump 48 x 48.png-b8cce6629215c8efc6340e296e2ab40c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/4. Fall 48 x 48.png b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/4. Fall 48 x 48.png new file mode 100644 index 0000000..8d483e0 Binary files /dev/null and b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/4. Fall 48 x 48.png differ diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/4. Fall 48 x 48.png.import b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/4. Fall 48 x 48.png.import new file mode 100644 index 0000000..c383442 --- /dev/null +++ b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/4. Fall 48 x 48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cmu0imxwu5l3e" +path="res://.godot/imported/4. Fall 48 x 48.png-37c89a6ff176a711891a1f0da7e679d7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/4. Fall 48 x 48.png" +dest_files=["res://.godot/imported/4. Fall 48 x 48.png-37c89a6ff176a711891a1f0da7e679d7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/5. Attack 131 x 56.png b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/5. Attack 131 x 56.png new file mode 100644 index 0000000..4a2e2e9 Binary files /dev/null and b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/5. Attack 131 x 56.png differ diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/5. Attack 131 x 56.png.import b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/5. Attack 131 x 56.png.import new file mode 100644 index 0000000..5c26590 --- /dev/null +++ b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/5. Attack 131 x 56.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://buww8wtjeplwx" +path="res://.godot/imported/5. Attack 131 x 56.png-3bf809fac4f3cd764c14db391310181e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/5. Attack 131 x 56.png" +dest_files=["res://.godot/imported/5. Attack 131 x 56.png-3bf809fac4f3cd764c14db391310181e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/6. Dash 112 x 56.png b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/6. Dash 112 x 56.png new file mode 100644 index 0000000..acb6763 Binary files /dev/null and b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/6. Dash 112 x 56.png differ diff --git a/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/6. Dash 112 x 56.png.import b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/6. Dash 112 x 56.png.import new file mode 100644 index 0000000..82a5914 --- /dev/null +++ b/Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/6. Dash 112 x 56.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c4lovu52pe4y0" +path="res://.godot/imported/6. Dash 112 x 56.png-09dcc4da7fabc4fde6a2777d430b7327.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - The Blind Huntress/Sprite Sheet/6. Dash 112 x 56.png" +dest_files=["res://.godot/imported/6. 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - The Dark Hollow/aesprite/sprite/3. walk animation.png b/Assets/SHADOW Series - The Dark Hollow/aesprite/sprite/3. walk animation.png new file mode 100644 index 0000000..343cc71 Binary files /dev/null and b/Assets/SHADOW Series - The Dark Hollow/aesprite/sprite/3. walk animation.png differ diff --git a/Assets/SHADOW Series - The Dark Hollow/aesprite/sprite/3. walk animation.png.import b/Assets/SHADOW Series - The Dark Hollow/aesprite/sprite/3. walk animation.png.import new file mode 100644 index 0000000..2d881cd --- /dev/null +++ b/Assets/SHADOW Series - The Dark Hollow/aesprite/sprite/3. walk animation.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ddfbpur357ikd" +path="res://.godot/imported/3. walk animation.png-ef2abd8c4923b4e80dd2c00496597d46.ctex" +metadata={ +"vram_texture": false +} + 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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/SHADOW Series - The Shadowed Wetlands Boss/Sprite Sheet/idle.png b/Assets/SHADOW Series - The Shadowed Wetlands Boss/Sprite Sheet/idle.png new file mode 100644 index 0000000..ec0d4d2 Binary files /dev/null and b/Assets/SHADOW Series - The Shadowed Wetlands Boss/Sprite Sheet/idle.png differ diff --git a/Assets/SHADOW Series - The Shadowed Wetlands Boss/Sprite Sheet/idle.png.import b/Assets/SHADOW Series - The Shadowed Wetlands Boss/Sprite Sheet/idle.png.import new file mode 100644 index 0000000..0132ed3 --- /dev/null +++ b/Assets/SHADOW Series - The Shadowed Wetlands Boss/Sprite Sheet/idle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://05cx7l1fisx7" +path="res://.godot/imported/idle.png-0075abf429a86e38ad4b67f4b9bf92ed.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/SHADOW Series - The Shadowed 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100644 index 0000000..4299b3e Binary files /dev/null and b/Build/Web/index.180x180.png differ diff --git a/Build/Web/index.180x180.png.import b/Build/Web/index.180x180.png.import new file mode 100644 index 0000000..ad77ca9 --- /dev/null +++ b/Build/Web/index.180x180.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckdomqs450nlj" +path="res://.godot/imported/index.180x180.png-2fb13b0ccc28ef3b9cbf52cfe78324ce.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Build/Web/index.180x180.png" +dest_files=["res://.godot/imported/index.180x180.png-2fb13b0ccc28ef3b9cbf52cfe78324ce.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Build/Web/index.512x512.png b/Build/Web/index.512x512.png new file mode 100644 index 0000000..ec8786f Binary files /dev/null and b/Build/Web/index.512x512.png differ diff --git a/Build/Web/index.512x512.png.import b/Build/Web/index.512x512.png.import new file mode 100644 index 0000000..0fed58f --- /dev/null +++ b/Build/Web/index.512x512.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dyo4g42ck4kbt" +path="res://.godot/imported/index.512x512.png-b93d55e809ba6542a8ac19b48a1605bd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Build/Web/index.512x512.png" +dest_files=["res://.godot/imported/index.512x512.png-b93d55e809ba6542a8ac19b48a1605bd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Build/Web/index.apple-touch-icon.png b/Build/Web/index.apple-touch-icon.png new file mode 100644 index 0000000..4299b3e Binary files /dev/null and b/Build/Web/index.apple-touch-icon.png differ diff --git a/Build/Web/index.apple-touch-icon.png.import b/Build/Web/index.apple-touch-icon.png.import new file mode 100644 index 0000000..ddcebe3 --- /dev/null +++ b/Build/Web/index.apple-touch-icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dfkfhfiaf2kio" +path="res://.godot/imported/index.apple-touch-icon.png-5c848b430e8394b21160a8ebea75b859.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Build/Web/index.apple-touch-icon.png" +dest_files=["res://.godot/imported/index.apple-touch-icon.png-5c848b430e8394b21160a8ebea75b859.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Build/Web/index.audio.position.worklet.js b/Build/Web/index.audio.position.worklet.js new file mode 100644 index 0000000..155d4e6 --- /dev/null +++ b/Build/Web/index.audio.position.worklet.js @@ -0,0 +1,69 @@ +/**************************************************************************/ +/* godot.audio.position.worklet.js */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +const POST_THRESHOLD_S = 0.1; + +class GodotPositionReportingProcessor extends AudioWorkletProcessor { + constructor(...args) { + super(...args); + this.lastPostTime = currentTime; + this.position = 0; + this.ended = false; + + this.port.onmessage = (event) => { + if (event?.data?.type === 'ended') { + this.ended = true; + } + }; + } + + process(inputs, _outputs, _parameters) { + if (this.ended) { + return false; + } + + if (inputs.length > 0) { + const input = inputs[0]; + if (input.length > 0) { + this.position += input[0].length; + } + } + + // Posting messages is expensive. Let's limit the number of posts. + if (currentTime - this.lastPostTime > POST_THRESHOLD_S) { + this.lastPostTime = currentTime; + this.port.postMessage({ type: 'position', data: this.position }); + } + + return true; + } +} + +registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor); diff --git a/Build/Web/index.audio.worklet.js b/Build/Web/index.audio.worklet.js new file mode 100644 index 0000000..3b94cab --- /dev/null +++ b/Build/Web/index.audio.worklet.js @@ -0,0 +1,213 @@ +/**************************************************************************/ +/* audio.worklet.js */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +class RingBuffer { + constructor(p_buffer, p_state, p_threads) { + this.buffer = p_buffer; + this.avail = p_state; + this.threads = p_threads; + this.rpos = 0; + this.wpos = 0; + } + + data_left() { + return this.threads ? Atomics.load(this.avail, 0) : this.avail; + } + + space_left() { + return this.buffer.length - this.data_left(); + } + + read(output) { + const size = this.buffer.length; + let from = 0; + let to_write = output.length; + if (this.rpos + to_write > size) { + const high = size - this.rpos; + output.set(this.buffer.subarray(this.rpos, size)); + from = high; + to_write -= high; + this.rpos = 0; + } + if (to_write) { + output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from); + } + this.rpos += to_write; + if (this.threads) { + Atomics.add(this.avail, 0, -output.length); + Atomics.notify(this.avail, 0); + } else { + this.avail -= output.length; + } + } + + write(p_buffer) { + const to_write = p_buffer.length; + const mw = this.buffer.length - this.wpos; + if (mw >= to_write) { + this.buffer.set(p_buffer, this.wpos); + this.wpos += to_write; + if (mw === to_write) { + this.wpos = 0; + } + } else { + const high = p_buffer.subarray(0, mw); + const low = p_buffer.subarray(mw); + this.buffer.set(high, this.wpos); + this.buffer.set(low); + this.wpos = low.length; + } + if (this.threads) { + Atomics.add(this.avail, 0, to_write); + Atomics.notify(this.avail, 0); + } else { + this.avail += to_write; + } + } +} + +class GodotProcessor extends AudioWorkletProcessor { + constructor() { + super(); + this.threads = false; + this.running = true; + this.lock = null; + this.notifier = null; + this.output = null; + this.output_buffer = new Float32Array(); + this.input = null; + this.input_buffer = new Float32Array(); + this.port.onmessage = (event) => { + const cmd = event.data['cmd']; + const data = event.data['data']; + this.parse_message(cmd, data); + }; + } + + process_notify() { + if (this.notifier) { + Atomics.add(this.notifier, 0, 1); + Atomics.notify(this.notifier, 0); + } + } + + parse_message(p_cmd, p_data) { + if (p_cmd === 'start' && p_data) { + const state = p_data[0]; + let idx = 0; + this.threads = true; + this.lock = state.subarray(idx, ++idx); + this.notifier = state.subarray(idx, ++idx); + const avail_in = state.subarray(idx, ++idx); + const avail_out = state.subarray(idx, ++idx); + this.input = new RingBuffer(p_data[1], avail_in, true); + this.output = new RingBuffer(p_data[2], avail_out, true); + } else if (p_cmd === 'stop') { + this.running = false; + this.output = null; + this.input = null; + this.lock = null; + this.notifier = null; + } else if (p_cmd === 'start_nothreads') { + this.output = new RingBuffer(p_data[0], p_data[0].length, false); + } else if (p_cmd === 'chunk') { + this.output.write(p_data); + } + } + + static array_has_data(arr) { + return arr.length && arr[0].length && arr[0][0].length; + } + + process(inputs, outputs, parameters) { + if (!this.running) { + return false; // Stop processing. + } + if (this.output === null) { + return true; // Not ready yet, keep processing. + } + const process_input = GodotProcessor.array_has_data(inputs); + if (process_input) { + const input = inputs[0]; + const chunk = input[0].length * input.length; + if (this.input_buffer.length !== chunk) { + this.input_buffer = new Float32Array(chunk); + } + if (!this.threads) { + GodotProcessor.write_input(this.input_buffer, input); + this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer }); + } else if (this.input.space_left() >= chunk) { + GodotProcessor.write_input(this.input_buffer, input); + this.input.write(this.input_buffer); + } else { + // this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer. + } + } + const process_output = GodotProcessor.array_has_data(outputs); + if (process_output) { + const output = outputs[0]; + const chunk = output[0].length * output.length; + if (this.output_buffer.length !== chunk) { + this.output_buffer = new Float32Array(chunk); + } + if (this.output.data_left() >= chunk) { + this.output.read(this.output_buffer); + GodotProcessor.write_output(output, this.output_buffer); + if (!this.threads) { + this.port.postMessage({ 'cmd': 'read', 'data': chunk }); + } + } else { + // this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer. + } + } + this.process_notify(); + return true; + } + + static write_output(dest, source) { + const channels = dest.length; + for (let ch = 0; ch < channels; ch++) { + for (let sample = 0; sample < dest[ch].length; sample++) { + dest[ch][sample] = source[sample * channels + ch]; + } + } + } + + static write_input(dest, source) { + const channels = source.length; + for (let ch = 0; ch < channels; ch++) { + for (let sample = 0; sample < source[ch].length; sample++) { + dest[sample * channels + ch] = source[ch][sample]; + } + } + } +} + +registerProcessor('godot-processor', GodotProcessor); diff --git a/Build/Web/index.html b/Build/Web/index.html new file mode 100644 index 0000000..8f4ef82 --- /dev/null +++ b/Build/Web/index.html @@ -0,0 +1,221 @@ + + +
+ + +
+
+
+ This application requires an Internet connection to run for the first time.
+Press the button below to try reloading:
+ + + + diff --git a/Build/Web/index.pck b/Build/Web/index.pck new file mode 100644 index 0000000..d3d68e2 Binary files /dev/null and b/Build/Web/index.pck differ diff --git a/Build/Web/index.png b/Build/Web/index.png new file mode 100644 index 0000000..766b0b6 Binary files /dev/null and b/Build/Web/index.png differ diff --git a/Build/Web/index.png.import b/Build/Web/index.png.import new file mode 100644 index 0000000..0835c03 --- /dev/null +++ b/Build/Web/index.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ftlsm2dpihas" +path="res://.godot/imported/index.png-9c61bad5332439ec07a7e5ff29f99eb3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Build/Web/index.png" +dest_files=["res://.godot/imported/index.png-9c61bad5332439ec07a7e5ff29f99eb3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Build/Web/index.service.worker.js b/Build/Web/index.service.worker.js new file mode 100644 index 0000000..98f2849 --- /dev/null +++ b/Build/Web/index.service.worker.js @@ -0,0 +1,166 @@ +// This service worker is required to expose an exported Godot project as a +// Progressive Web App. It provides an offline fallback page telling the user +// that they need an Internet connection to run the project if desired. +// Incrementing CACHE_VERSION will kick off the install event and force +// previously cached resources to be updated from the network. +/** @type {string} */ +const CACHE_VERSION = '1752325786|580282483'; +/** @type {string} */ +const CACHE_PREFIX = 'Test-sw-cache-'; +const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION; +/** @type {string} */ +const OFFLINE_URL = 'index.offline.html'; +/** @type {boolean} */ +const ENSURE_CROSSORIGIN_ISOLATION_HEADERS = true; +// Files that will be cached on load. +/** @type {string[]} */ +const CACHED_FILES = ["index.html","index.js","index.offline.html","index.icon.png","index.apple-touch-icon.png","index.audio.worklet.js","index.audio.position.worklet.js"]; +// Files that we might not want the user to preload, and will only be cached on first load. +/** @type {string[]} */ +const CACHEABLE_FILES = ["index.wasm","index.pck"]; +const FULL_CACHE = CACHED_FILES.concat(CACHEABLE_FILES); + +self.addEventListener('install', (event) => { + event.waitUntil(caches.open(CACHE_NAME).then((cache) => cache.addAll(CACHED_FILES))); +}); + +self.addEventListener('activate', (event) => { + event.waitUntil(caches.keys().then( + function (keys) { + // Remove old caches. + return Promise.all(keys.filter((key) => key.startsWith(CACHE_PREFIX) && key !== CACHE_NAME).map((key) => caches.delete(key))); + } + ).then(function () { + // Enable navigation preload if available. + return ('navigationPreload' in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve(); + })); +}); + +/** + * Ensures that the response has the correct COEP/COOP headers + * @param {Response} response + * @returns {Response} + */ +function ensureCrossOriginIsolationHeaders(response) { + if (response.headers.get('Cross-Origin-Embedder-Policy') === 'require-corp' + && response.headers.get('Cross-Origin-Opener-Policy') === 'same-origin') { + return response; + } + + const crossOriginIsolatedHeaders = new Headers(response.headers); + crossOriginIsolatedHeaders.set('Cross-Origin-Embedder-Policy', 'require-corp'); + crossOriginIsolatedHeaders.set('Cross-Origin-Opener-Policy', 'same-origin'); + const newResponse = new Response(response.body, { + status: response.status, + statusText: response.statusText, + headers: crossOriginIsolatedHeaders, + }); + + return newResponse; +} + +/** + * Calls fetch and cache the result if it is cacheable + * @param {FetchEvent} event + * @param {Cache} cache + * @param {boolean} isCacheable + * @returns {Response} + */ +async function fetchAndCache(event, cache, isCacheable) { + // Use the preloaded response, if it's there + /** @type { Response } */ + let response = await event.preloadResponse; + if (response == null) { + // Or, go over network. + response = await self.fetch(event.request); + } + + if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) { + response = ensureCrossOriginIsolationHeaders(response); + } + + if (isCacheable) { + // And update the cache + cache.put(event.request, response.clone()); + } + + return response; +} + +self.addEventListener( + 'fetch', + /** + * Triggered on fetch + * @param {FetchEvent} event + */ + (event) => { + const isNavigate = event.request.mode === 'navigate'; + const url = event.request.url || ''; + const referrer = event.request.referrer || ''; + const base = referrer.slice(0, referrer.lastIndexOf('/') + 1); + const local = url.startsWith(base) ? url.replace(base, '') : ''; + const isCacheable = FULL_CACHE.some((v) => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0])); + if (isNavigate || isCacheable) { + event.respondWith((async () => { + // Try to use cache first + const cache = await caches.open(CACHE_NAME); + if (isNavigate) { + // Check if we have full cache during HTML page request. + /** @type {Response[]} */ + const fullCache = await Promise.all(FULL_CACHE.map((name) => cache.match(name))); + const missing = fullCache.some((v) => v === undefined); + if (missing) { + try { + // Try network if some cached file is missing (so we can display offline page in case). + const response = await fetchAndCache(event, cache, isCacheable); + return response; + } catch (e) { + // And return the hopefully always cached offline page in case of network failure. + console.error('Network error: ', e); // eslint-disable-line no-console + return caches.match(OFFLINE_URL); + } + } + } + let cached = await cache.match(event.request); + if (cached != null) { + if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) { + cached = ensureCrossOriginIsolationHeaders(cached); + } + return cached; + } + // Try network if don't have it in cache. + const response = await fetchAndCache(event, cache, isCacheable); + return response; + })()); + } else if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) { + event.respondWith((async () => { + let response = await fetch(event.request); + response = ensureCrossOriginIsolationHeaders(response); + return response; + })()); + } + } +); + +self.addEventListener('message', (event) => { + // No cross origin + if (event.origin !== self.origin) { + return; + } + const id = event.source.id || ''; + const msg = event.data || ''; + // Ensure it's one of our clients. + self.clients.get(id).then(function (client) { + if (!client) { + return; // Not a valid client. + } + if (msg === 'claim') { + self.skipWaiting().then(() => self.clients.claim()); + } else if (msg === 'clear') { + caches.delete(CACHE_NAME); + } else if (msg === 'update') { + self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then((all) => all.forEach((c) => c.navigate(c.url))); + } + }); +}); + diff --git a/Build/Web/index.wasm b/Build/Web/index.wasm new file mode 100644 index 0000000..c1d351b Binary files /dev/null and b/Build/Web/index.wasm differ diff --git a/Player.tscn b/Player.tscn new file mode 100644 index 0000000..c33e419 --- /dev/null +++ b/Player.tscn @@ -0,0 +1,92 @@ +[gd_scene load_steps=14 format=3 uid="uid://c5c3ji0qdyhr4"] + +[ext_resource type="Script" uid="uid://d0u3a47gnrkx8" path="res://player.gd" id="1_kpjcp"] +[ext_resource type="Texture2D" uid="uid://1g2qy1ptl4qm" path="res://Assets/SHADOW Series - Glacial Shogun/sprite sheet/1. idle.png" id="1_xhfnw"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_kpjcp"] +atlas = ExtResource("1_xhfnw") +region = Rect2(0, 0, 27, 34) + +[sub_resource type="AtlasTexture" id="AtlasTexture_kne1u"] +atlas = ExtResource("1_xhfnw") +region = Rect2(27, 0, 27, 34) + +[sub_resource type="AtlasTexture" id="AtlasTexture_e80uo"] +atlas = ExtResource("1_xhfnw") +region = Rect2(54, 0, 27, 34) + +[sub_resource type="AtlasTexture" id="AtlasTexture_cxr5p"] +atlas = ExtResource("1_xhfnw") +region = Rect2(81, 0, 27, 34) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tdg3f"] +atlas = ExtResource("1_xhfnw") +region = Rect2(108, 0, 27, 34) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dtqjt"] +atlas = ExtResource("1_xhfnw") +region = Rect2(135, 0, 27, 34) + +[sub_resource type="AtlasTexture" id="AtlasTexture_5ncpa"] +atlas = ExtResource("1_xhfnw") +region = Rect2(162, 0, 27, 34) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wi0c6"] +atlas = ExtResource("1_xhfnw") +region = Rect2(189, 0, 27, 34) + +[sub_resource type="AtlasTexture" id="AtlasTexture_hp6x6"] +atlas = ExtResource("1_xhfnw") +region = Rect2(216, 0, 27, 34) + +[sub_resource type="SpriteFrames" id="SpriteFrames_3tkgg"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_kpjcp") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_kne1u") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_e80uo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_cxr5p") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tdg3f") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dtqjt") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5ncpa") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_wi0c6") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_hp6x6") +}], +"loop": true, +"name": &"Idle", +"speed": 5.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_l6ohk"] + +[node name="CharacterBody2D" type="CharacterBody2D"] +script = ExtResource("1_kpjcp") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +sprite_frames = SubResource("SpriteFrames_3tkgg") +animation = &"Idle" +frame = 4 +frame_progress = 0.226088 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CapsuleShape2D_l6ohk") + +[node name="Camera2D" type="Camera2D" parent="."] +zoom = Vector2(2.25, 2.25) diff --git a/World.tscn b/World.tscn new file mode 100644 index 0000000..bb1d258 --- /dev/null +++ b/World.tscn @@ -0,0 +1,78 @@ +[gd_scene load_steps=6 format=4 uid="uid://drvq1514m2tcv"] + +[ext_resource type="Texture2D" uid="uid://dgbakqpmumexd" path="res://Assets/SHADOW Series - Pixel Tile Map Asset Pack 3/tile map.png" id="1_c6gwx"] +[ext_resource type="PackedScene" uid="uid://c5c3ji0qdyhr4" path="res://Player.tscn" id="2_2dftf"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bcbcq"] +texture = ExtResource("1_c6gwx") +1:1/size_in_atlas = Vector2i(5, 3) +1:1/0 = 0 +7:1/size_in_atlas = Vector2i(5, 3) +7:1/0 = 0 +13:1/size_in_atlas = Vector2i(4, 3) +13:1/0 = 0 +19:1/size_in_atlas = Vector2i(5, 3) +19:1/0 = 0 +25:1/size_in_atlas = Vector2i(5, 3) +25:1/0 = 0 +31:1/size_in_atlas = Vector2i(4, 3) +31:1/0 = 0 +1:5/size_in_atlas = Vector2i(8, 4) +1:5/0 = 0 +10:5/size_in_atlas = Vector2i(4, 5) +10:5/0 = 0 +19:5/size_in_atlas = Vector2i(8, 3) +19:5/0 = 0 +28:5/size_in_atlas = Vector2i(4, 5) +28:5/0 = 0 +1:9/size_in_atlas = Vector2i(7, 2) +1:9/0 = 0 +19:9/size_in_atlas = Vector2i(7, 2) +19:9/0 = 0 +19:12/size_in_atlas = Vector2i(2, 10) +19:12/0 = 0 +29:12/size_in_atlas = Vector2i(2, 10) +29:12/0 = 0 +21:20/size_in_atlas = Vector2i(8, 2) +21:20/0 = 0 +21:12/size_in_atlas = Vector2i(8, 2) +21:12/0 = 0 +21:14/0 = 0 +28:14/0 = 0 +28:19/0 = 0 +21:19/0 = 0 +1:12/size_in_atlas = Vector2i(12, 2) +1:12/0 = 0 +1:20/size_in_atlas = Vector2i(12, 2) +1:20/0 = 0 +11:14/size_in_atlas = Vector2i(2, 6) +11:14/0 = 0 +1:14/size_in_atlas = Vector2i(2, 6) +1:14/0 = 0 +3:14/0 = 0 +10:14/0 = 0 +10:19/0 = 0 +3:19/0 = 0 + +[sub_resource type="TileSet" id="TileSet_js7pq"] +sources/0 = SubResource("TileSetAtlasSource_bcbcq") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_2dftf"] +size = Vector2(832, 32) + +[node name="Node2D" type="Node2D"] + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +tile_map_data = PackedByteArray("AADx/wMAAAABABQAAADy/wMAAAABABQAAADz/wMAAAABABQAAAD0/wMAAAABABQAAAD1/wMAAAABABQAAAD2/wMAAAABABQAAAD3/wMAAAABABQAAAD4/wMAAAABABQAAAD5/wMAAAABABQAAAD6/wMAAAABABQAAAD7/wMAAAABABQAAAD8/wMAAAABABQAAAD9/wMAAAABABQAAAD+/wMAAAABABQAAAD//wMAAAABABQAAAADAAMAAAABABQAAAAEAAMAAAABABQAAAAFAAMAAAABABQAAAAHAAMAAAABABQAAAAIAAMAAAABABQAAAAJAAMAAAABABQAAAAKAAMAAAABABQAAAALAAMAAAABABQAAAANAAMAAAABABQAAAAOAAMAAAABABQAAAAPAAMAAAABABQAAAAQAAMAAAABABQAAAARAAMAAAABABQAAAASAAMAAAABABQAAAATAAMAAAABABQAAAAUAAMAAAABABQAAAAVAAMAAAABABQAAAAWAAMAAAABABQAAAAXAAMAAAABABQAAAAYAAMAAAABABQAAAAZAAMAAAABABQAAAA=") +tile_set = SubResource("TileSet_js7pq") + +[node name="StaticBody2D" type="StaticBody2D" parent="TileMapLayer"] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="TileMapLayer/StaticBody2D"] +position = Vector2(88, 56) +shape = SubResource("RectangleShape2D_2dftf") + +[node name="Sprite2D" type="Sprite2D" parent="TileMapLayer/StaticBody2D"] + +[node name="CharacterBody2D" parent="." instance=ExtResource("2_2dftf")] +position = Vector2(-22, 10) diff --git a/camera_2d.gd b/camera_2d.gd new file mode 100644 index 0000000..1977a39 --- /dev/null +++ b/camera_2d.gd @@ -0,0 +1 @@ +extends Camera2D diff --git a/camera_2d.gd.uid b/camera_2d.gd.uid new file mode 100644 index 0000000..12f5c48 --- /dev/null +++ b/camera_2d.gd.uid @@ -0,0 +1 @@ +uid://54xgmu1crpxv diff --git a/export_presets.cfg b/export_presets.cfg new file mode 100644 index 0000000..ae55ed1 --- /dev/null +++ b/export_presets.cfg @@ -0,0 +1,260 @@ +[preset.0] + +name="Android" +platform="Android" +runnable=true +advanced_options=false +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="Build/Android/Test.apk" +patches=PackedStringArray() +encryption_include_filters="" +encryption_exclude_filters="" +seed=0 +encrypt_pck=false +encrypt_directory=false +script_export_mode=2 + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +gradle_build/use_gradle_build=false +gradle_build/gradle_build_directory="" +gradle_build/android_source_template="" +gradle_build/compress_native_libraries=false +gradle_build/export_format=0 +gradle_build/min_sdk="" +gradle_build/target_sdk="" +architectures/armeabi-v7a=false +architectures/arm64-v8a=true +architectures/x86=false +architectures/x86_64=false +version/code=1 +version/name="" +package/unique_name="com.example.$genname" +package/name="" +package/signed=true +package/app_category=2 +package/retain_data_on_uninstall=false +package/exclude_from_recents=false +package/show_in_android_tv=false +package/show_in_app_library=true +package/show_as_launcher_app=false +launcher_icons/main_192x192="" +launcher_icons/adaptive_foreground_432x432="" +launcher_icons/adaptive_background_432x432="" +launcher_icons/adaptive_monochrome_432x432="" +graphics/opengl_debug=false +xr_features/xr_mode=0 +gesture/swipe_to_dismiss=false +screen/immersive_mode=true +screen/support_small=true +screen/support_normal=true +screen/support_large=true +screen/support_xlarge=true +user_data_backup/allow=false +command_line/extra_args="" +apk_expansion/enable=false +apk_expansion/SALT="" +apk_expansion/public_key="" +permissions/custom_permissions=PackedStringArray() +permissions/access_checkin_properties=false +permissions/access_coarse_location=false +permissions/access_fine_location=false +permissions/access_location_extra_commands=false +permissions/access_media_location=false +permissions/access_mock_location=false +permissions/access_network_state=false +permissions/access_surface_flinger=false +permissions/access_wifi_state=false +permissions/account_manager=false +permissions/add_voicemail=false +permissions/authenticate_accounts=false +permissions/battery_stats=false +permissions/bind_accessibility_service=false +permissions/bind_appwidget=false +permissions/bind_device_admin=false +permissions/bind_input_method=false +permissions/bind_nfc_service=false +permissions/bind_notification_listener_service=false +permissions/bind_print_service=false +permissions/bind_remoteviews=false +permissions/bind_text_service=false +permissions/bind_vpn_service=false +permissions/bind_wallpaper=false +permissions/bluetooth=false +permissions/bluetooth_admin=false +permissions/bluetooth_privileged=false +permissions/brick=false +permissions/broadcast_package_removed=false +permissions/broadcast_sms=false +permissions/broadcast_sticky=false +permissions/broadcast_wap_push=false +permissions/call_phone=false +permissions/call_privileged=false +permissions/camera=false +permissions/capture_audio_output=false +permissions/capture_secure_video_output=false +permissions/capture_video_output=false +permissions/change_component_enabled_state=false +permissions/change_configuration=false +permissions/change_network_state=false +permissions/change_wifi_multicast_state=false +permissions/change_wifi_state=false +permissions/clear_app_cache=false +permissions/clear_app_user_data=false +permissions/control_location_updates=false +permissions/delete_cache_files=false +permissions/delete_packages=false +permissions/device_power=false +permissions/diagnostic=false +permissions/disable_keyguard=false +permissions/dump=false +permissions/expand_status_bar=false +permissions/factory_test=false +permissions/flashlight=false +permissions/force_back=false +permissions/get_accounts=false +permissions/get_package_size=false +permissions/get_tasks=false +permissions/get_top_activity_info=false +permissions/global_search=false +permissions/hardware_test=false +permissions/inject_events=false +permissions/install_location_provider=false +permissions/install_packages=false +permissions/install_shortcut=false +permissions/internal_system_window=false +permissions/internet=false +permissions/kill_background_processes=false +permissions/location_hardware=false +permissions/manage_accounts=false +permissions/manage_app_tokens=false +permissions/manage_documents=false +permissions/manage_external_storage=false +permissions/master_clear=false +permissions/media_content_control=false +permissions/modify_audio_settings=false +permissions/modify_phone_state=false +permissions/mount_format_filesystems=false +permissions/mount_unmount_filesystems=false +permissions/nfc=false +permissions/persistent_activity=false +permissions/post_notifications=false +permissions/process_outgoing_calls=false +permissions/read_calendar=false +permissions/read_call_log=false +permissions/read_contacts=false +permissions/read_external_storage=false +permissions/read_frame_buffer=false +permissions/read_history_bookmarks=false +permissions/read_input_state=false +permissions/read_logs=false +permissions/read_media_audio=false +permissions/read_media_images=false +permissions/read_media_video=false +permissions/read_media_visual_user_selected=false +permissions/read_phone_state=false +permissions/read_profile=false +permissions/read_sms=false +permissions/read_social_stream=false +permissions/read_sync_settings=false +permissions/read_sync_stats=false +permissions/read_user_dictionary=false +permissions/reboot=false +permissions/receive_boot_completed=false +permissions/receive_mms=false +permissions/receive_sms=false +permissions/receive_wap_push=false +permissions/record_audio=false +permissions/reorder_tasks=false +permissions/restart_packages=false +permissions/send_respond_via_message=false +permissions/send_sms=false +permissions/set_activity_watcher=false +permissions/set_alarm=false +permissions/set_always_finish=false +permissions/set_animation_scale=false +permissions/set_debug_app=false +permissions/set_orientation=false +permissions/set_pointer_speed=false +permissions/set_preferred_applications=false +permissions/set_process_limit=false +permissions/set_time=false +permissions/set_time_zone=false +permissions/set_wallpaper=false +permissions/set_wallpaper_hints=false +permissions/signal_persistent_processes=false +permissions/status_bar=false +permissions/subscribed_feeds_read=false +permissions/subscribed_feeds_write=false +permissions/system_alert_window=false +permissions/transmit_ir=false +permissions/uninstall_shortcut=false +permissions/update_device_stats=false +permissions/use_credentials=false +permissions/use_sip=false +permissions/vibrate=false +permissions/wake_lock=false +permissions/write_apn_settings=false +permissions/write_calendar=false +permissions/write_call_log=false +permissions/write_contacts=false +permissions/write_external_storage=false +permissions/write_gservices=false +permissions/write_history_bookmarks=false +permissions/write_profile=false +permissions/write_secure_settings=false +permissions/write_settings=false +permissions/write_sms=false +permissions/write_social_stream=false +permissions/write_sync_settings=false +permissions/write_user_dictionary=false + +[preset.1] + +name="Web" +platform="Web" +runnable=true +advanced_options=false +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="Build/Web/index.html" +patches=PackedStringArray() +encryption_include_filters="" +encryption_exclude_filters="" +seed=0 +encrypt_pck=false +encrypt_directory=false +script_export_mode=2 + +[preset.1.options] + +custom_template/debug="" +custom_template/release="" +variant/extensions_support=false +variant/thread_support=false +vram_texture_compression/for_desktop=true +vram_texture_compression/for_mobile=false +html/export_icon=true +html/custom_html_shell="" +html/head_include="" +html/canvas_resize_policy=2 +html/focus_canvas_on_start=true +html/experimental_virtual_keyboard=false +progressive_web_app/enabled=true +progressive_web_app/ensure_cross_origin_isolation_headers=true +progressive_web_app/offline_page="" +progressive_web_app/display=3 +progressive_web_app/orientation=0 +progressive_web_app/icon_144x144="" +progressive_web_app/icon_180x180="" +progressive_web_app/icon_512x512="" +progressive_web_app/background_color=Color(0, 0, 0, 1) diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..a3ee0ab --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cqqdqtgi2ibvp" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/player.gd b/player.gd new file mode 100644 index 0000000..2ea74cb --- /dev/null +++ b/player.gd @@ -0,0 +1,56 @@ +extends CharacterBody2D + +# Movement parameters +const MAX_SPEED = 200.0 # Maximum horizontal speed of the character +const ACCELERATION = 1500.0 # Normal acceleration rate +const RAPID_ACCELERATION = 8000.0 # Acceleration rate when rapidly changing direction +const GROUND_DECELERATION = 3000.0 # Normal deceleration rate +const RAPID_DECELERATION = 8000.0 # Deceleration rate when rapidly changing direction +const AIR_DECELERATION = 500.0 # Deceleration rate when in the air +const JUMP_FORCE = 500.0 # The force applied when jumping +const GRAVITY = 2000.0 # Gravity force applied each frame +const JUMP_BUFFER_TIME = 0.1 # Time window for the jump buffer (in seconds) + +var jump_buffer_timer = 0.0 # Timer for the jump buffer duration +var last_input_direction = 0 # Stores the last horizontal input direction + +func _physics_process(delta): + # Update the jump buffer timer + if jump_buffer_timer > 0: + jump_buffer_timer -= delta + + # Horizontal Movement Input + var input_direction = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left") + + # Rapid Direction Change Detection + var is_rapid_change = input_direction != 0 and sign(input_direction) != sign(last_input_direction) + last_input_direction = input_direction if input_direction != 0 else last_input_direction + + # Horizontal Movement Logic + if input_direction != 0: + # Apply rapid acceleration if changing direction quickly, otherwise normal acceleration + var acceleration = RAPID_ACCELERATION if is_rapid_change else ACCELERATION + velocity.x += acceleration * input_direction * delta + velocity.x = clamp(velocity.x, -MAX_SPEED, MAX_SPEED) + elif velocity.x != 0: + # Apply rapid deceleration if changing direction quickly, otherwise normal or air deceleration + var decel = RAPID_DECELERATION if is_rapid_change else ( GROUND_DECELERATION if is_on_floor() else AIR_DECELERATION) + decel *= delta + velocity.x -= decel * sign(velocity.x) + if abs(velocity.x) <= decel: + velocity.x = 0 + + # Jump Input Handling + if Input.is_action_just_pressed("ui_accept"): + jump_buffer_timer = JUMP_BUFFER_TIME + + # Jumping Logic + if jump_buffer_timer > 0 and is_on_floor(): + velocity.y = -JUMP_FORCE + jump_buffer_timer = 0 + + # Gravity Application + velocity.y += GRAVITY * delta + + # Character Movement + move_and_slide() diff --git a/player.gd.uid b/player.gd.uid new file mode 100644 index 0000000..0048561 --- /dev/null +++ b/player.gd.uid @@ -0,0 +1 @@ +uid://d0u3a47gnrkx8 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..2b63314 --- /dev/null +++ b/project.godot @@ -0,0 +1,21 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Test" +run/main_scene="uid://drvq1514m2tcv" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" + +[rendering] + +textures/canvas_textures/default_texture_filter=0 +textures/vram_compression/import_etc2_astc=true